Electron JS

Let's talk about how to build Windows-based applications. Most people use C++, C# (C Sharp), VB (Visual Basic) for development. This may include using/reusing some open source .NET libraries to build applications in the windows ecosystem, such as Windows store, windows phone, Windows desktop application.

On the Mac, we have a clear abstraction of the technologies we use to build apps. We have a "cocoa" layer that includes all the technologies needed to create the application's user interface. The media layer contains all the tools and technologies you need to work with media, including 2D and 3D animation, photo and video editing.

There is also a "core services" area where we can perform all low-level network operations as well as string and data manipulation. "Core OS" provides all APIs / provides functionality for all CPUs and GPUs to perform high performance tasks. Kernel and device drivers provide support for file systems, networking, security, interposes communication, programming languages, device drivers, and kernel extensions. This layer also provides the Mach kernel environment, device drivers, BSD library functions (libSystem), and other low-level components

As you can see, you need to learn a lot about the technologies and frameworks for developing applications on MacOS. Note that there is no similarity to the Windows technology stack we use.

Linux/Ubuntu
Linux is one of the most popular OS for developers, so we want our products to reach Linux users. I will talk about Ubuntu and Linux together. Linux typically uses Python or other libraries for the user interface of applications. For Linux, if you need services like 3D and 2D rendering, you'll need OpenGL. The Linux kernel provides low-level functionality.

What is it with web technologies?

Web development is one of the hottest topics out there and it's no surprise that the population of web developers is quite high. There are also many web developers who can design and build apps with amazing UI / UX. This is due to the fact that these technologies are standard and are used by leading companies in the world for their production projects. There are countless frameworks to help other teams supported by the tech giants in the industry.

In the fast-paced world of web development, companies must cope with the rapid and constant changes in the technology industry. This means your product needs to be prototyped faster and available for all platforms, as well as with a single codebase, support for more features, and excellent UI/UX. If we just depend on traditional methods, we need a lot of capital and time to achieve this. Instead, if we use web technologies, we can reuse many open source frameworks and solve problems effectively.

Electron: what it is and why to use it

Electron helps us develop cross-platform applications using existing web technologies. In most cases, no special skills are required to develop applications using Electron. If you are a web developer and are interested in developing an application using Electron, then be sure to check out the tutorials that will follow this article in this series.

If you want your app to be available for all the platforms we've talked about, you need to deploy it using a variety of technologies. This is a very manual and time-consuming process. Now, if we're talking about Electron, it's obviously a JavaScript-based platform. Since all platforms support web technologies, Electron helps in developing cross-platform applications easier. Popular applications using Electron, include Visual Studio Code, Slack and Atom Editor.

Features of The Electron

Security

You don't need to think much when porting an existing application to Electron because the application we are building is a desktop application and the data stays locally on the system. This ensures the security of your data. If you need to store data in the cloud, check to see if your cloud network has enough security features to avoid unwanted surprises.

The Low Level of Availability

Before you get started, you should also check to see if all the features you provide for your desktop application are available in Electron. In my experience, Electron provides enough control to have advanced interactive features in your app, such as keyboard shortcuts. It also provides low-level access to hardware and operating system components.
availability

Developers can get full access to all hardware-level access APIs via JavaScript / plugin. There is no need to compromise for function if you want to upgrade to Electron.

Performance

The electron thrives in this aspect. With proper care in development (download only what you need) Electron can show some great performance advantages over native applications. Electron saves a lot of time and provides more opportunities for game or development, having a single code base for all major platforms. These are the main problems when we deal with internal application development that are all effectively solved with Electron.

However, many say that the electron is very hungry for memory. I agree with this statement, but only if you develop applications without proper care.

Code and application management

As a product owner, you don't need to support different teams for each platform, and you'll be spared the hassle of re-explaining your requirements with different teams. It will also reduce audit work to ensure that the product has the same functionality across platforms.

As a developer, you don't have to worry about different codebases. If you encounter a bug on any platform, you can fix it in the code base. The error will never show up on other platforms. However, you should still keep an eye on the OS level functionality.

Reusability

Since we use a single code base, this means that we can use it for both web applications and desktop applications. We, in a sense, also reuse the base code on different platforms, as we " code once, distribute everywhere.”

Production

The more well-known frameworks we use; the more support we get. This in turn gives us more open source libraries that we can reuse, and reduced production time, but with more features.

Deploy / Build

This is one of the interesting aspects of the electron. There is an electronic packer module that helps us to combine the entire code base into the appropriate packages. Although people claim that an electron takes up a lot of memory, as I said, an Electron needs a little care during development to avoid this.

UI/UX

With web technologies, you are open to multiple technologies that provide great user experience (UI) and user experience (UX) to all your users with great comfort. Also, you can be sure that you are providing the same experience for all your users on different platforms.
Cost and time
You will save a lot of time and money on development because for the technology stack we use, there are many developers who can do it for less money and achieve good results. You can save a lot of time by using a single code base, and any developer can work on anything.

History of the electron

When we talk about technology, we need to talk a little bit about the history behind it. Let us briefly consider the history of the electron.
Electron was founded by Cheng Zhao, during the development of the cross-platform text editor Atom, released in July 2013. It was made open source, developed and maintained by GitHub using C++, JavaScript, Objective C and Python. It was intended to facilitate cross-platform development to build the atom.

Deep Dive into The Electron

A typical Electron application uses HTML, CSS, JavaScript, and Node.js on top of the chromium development engine. Don't let the word chrome scare you. Chromium is nothing to learn if you are a web developer developing browsers / client applications. If you get access to a lot of native features, then you need to look deeper into the Chrome engine (Chromium) for more information.

You can also use other frameworks on top of the basic setup, such as Next.Yash, Wu.JS and angle 5. This will make your development easier by keeping your applications more predefined and modular, which in turn makes debugging and understanding easier. You can also create unit test cases to ensure that changes do not break existing functionality.

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